SPRAWL zero — MAETH
Engineering complex gameplay features and mechanics in Unreal Engine 5 using C++ and Blueprints, part-time alongside my software engineering work.
Side work
My full-time focus is backend and AI/LLM engineering. Unreal modding is a long-running hobby — it built deep C++ and reverse-engineering skills and led to two part-time gameplay roles on published Steam titles.
Engineering complex gameplay features and mechanics in Unreal Engine 5 using C++ and Blueprints, part-time alongside my software engineering work.
Maintained and upgraded gameplay infrastructure across a published UE5 title, working in C++ alongside Blueprint systems.
Earlier freelance work: 2D and 3D Unity games with custom AI behaviour, plus a LibGDX-based 2D engine written from scratch.
Open source
Collection of UE4/UE5 modding guides — the reference documentation many Unreal modders start from.
574★
Ghostrunner modding guides covering tooling, asset editing and level scripting.
32★
C++ mod loader that injects into UE titles and lets multiple mods run side by side.
25★
Collection of released Ghostrunner mods, from gameplay tweaks to full level modifications.
23★
C# utility that unlocks collectibles, levels and 100% saves for Ghostrunner.
9★
Randomiser mod driven by live-process memory manipulation and runtime patching.
C# · Reverse engineering