Side work

Games & Unreal Engine modding

My full-time focus is backend and AI/LLM engineering. Unreal modding is a long-running hobby — it built deep C++ and reverse-engineering skills and led to two part-time gameplay roles on published Steam titles.

SPRAWL zero — MAETH

Engineering complex gameplay features and mechanics in Unreal Engine 5 using C++ and Blueprints, part-time alongside my software engineering work.

UE5C++Blueprints
View on Steam

JETRUNNER — Riddlebit Software

Maintained and upgraded gameplay infrastructure across a published UE5 title, working in C++ alongside Blueprint systems.

UE5Gameplay infrastructureC++
View on Steam

Unity & custom engine work

Earlier freelance work: 2D and 3D Unity games with custom AI behaviour, plus a LibGDX-based 2D engine written from scratch.

UnityC#LibGDX

Open source

Modding guides & tools

UE_Modding

Collection of UE4/UE5 modding guides — the reference documentation many Unreal modders start from.

574★

GR_Guides

Ghostrunner modding guides covering tooling, asset editing and level scripting.

32★

UnrealModLoader

C++ mod loader that injects into UE titles and lets multiple mods run side by side.

25★

Ghostrunner-Mods

Collection of released Ghostrunner mods, from gameplay tweaks to full level modifications.

23★

GRUnlocker

C# utility that unlocks collectibles, levels and 100% saves for Ghostrunner.

9★

GhostrunnerRNG

Randomiser mod driven by live-process memory manipulation and runtime patching.

C# · Reverse engineering