Edinburgh, United Kingdom

Nikita Lanetsky

Software Engineer - Backend & AI/LLM Systems

Software Engineer with 10+ years of deep engineering experience-spanning early self-taught systems development, freelance engineering, and First-Class Honours research in AI/LLM capability evaluation. I combine deep-rooted, pre-AI software fundamentals with modern academic research in backend architecture and machine learning.

Yrs building software
10+
Yrs C#/.NET/Java
5+
Github Stars
570+

Latest work

All projects

Research · Python & LLMs

AI-DesignPattern

Three-stage benchmarking framework - LLM-driven code generation, dataset curation and multi-model pattern recognition - evaluating four state-of-the-art LLMs across 1,560 Python snippets and 13 GoF design patterns. Basis for my SSRN publication.

6,240 records · 98.7% accuracy

PythonLLM evaluationStatic analysis
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AI tooling · Python

AICodingResearcher

Research and analysis tooling for AI-powered developer tools - automated evaluation runs, structured result capture and comparison across models.

AI developer-tool research

PythonAgentic AIEvaluation
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Open source · Documentation

UE_Modding Guides

The most widely used collection of UE4/UE5 modding guides on GitHub, covering packaging, asset patching, mod loaders and reverse-engineering workflows.

574★ on GitHub

Unreal EngineReverse engineeringCommunity
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PHP · Laravel

Green Actions

Object-oriented sustainability tracking web application built with Laravel, applying SOLID principles and test-driven development.

HND key project

LaravelSOLIDTDD
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Core focus

Languages

C#/.NET (5+ yrs) · Java (10+ yrs) · Python · C++

AI & LLMs

LangChain · RAG pipelines · Multi-agent orchestration · Model Context Protocol (MCP) · Agentic AI

Backend, Web & Frameworks

Spring Boot · ASP.NET MVC · Flask · Laravel · REST APIs · Microservices

Infrastructure & CI/CD

AWS · Docker · GitHub Actions

Databases & Architecture

Oracle SQL (certified) · MongoDB · SQLite · SOLID principles · Unit testing · TDD

Current role

Gameplay Engineer (Part-time)

MAETH · Feb 2026 - Present

Full history

Publication

Evaluating LLM Capabilities and Performance for Software Design Pattern Identification

SSRN Journal · 2026

Read via DOI →

Side work

Unreal Engine modding is a long-running hobby that led to two part-time gameplay engineering roles on published Steam titles.

Game dev & modding